Either watch the video playlist through YouTube , or read the articles which are listed below. Also, have a look at the source code. Workspace in Eclipse : setting up the workspace in Eclipse that is required for the compilation and execution of software written with the Lightweight Java Game Library. OpenGL drawing : setting up a two-dimensional rendering canvas and drawing coloured primitive shapes OpenGL. Entities : encapsulating game objects in classes.
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LWJGL is an open-source project. You may also download the source, javadoc, and applet. Unzip the downloaded file " lwjgl The jar-files and native-libraries are kept in the "jar" and "native" sub-directories, respectively. Copy the necessary jar-file, native libraries of your operating platform, and source-files into the appropriate sub-directories.
Unzip the javadocs downloaded into " javadoc ". These dll 's are needed for proper operations. UnsatisfiedLinkError: no xxx in java. You can also use the -Djava. Take note that you should include the current working directory '. Step 2a: Customize for Eclipse 4. All the JOGL projects can then include this user library in its build path. Expand the " lwjgl. You might need to repeat the above step for the other jar-files if they are used in your programs. Optional But Recommended Expand the " lwjgl.
Specify the javadoc's archive file either zip or jar in "Javadoc in archive" if you use a zip file. Choose "Validate", which search for an " index. This is needed for Eclipse to display javadoc information about classes and methods. Source is needed only if you are interested to debug into the JOGL source codes. Step 3b: Customize for NetBeans 7. OpenGL mother site www.
2.6. Tutorial Index