You might want to start with a character sheet. The quickest and easiest way to create your own hero is to look through the various pre-made archetypes , choose one that fits the type of hero you want to play, and customize it to match your ideas. With just a few quick choices, you have a new hero, complete and ready for the game! Each archetype offers a complete, ready-to-play power level 10 hero, the recommended starting power level.

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It may or may not work with Excel if converted to that format from within LibreOffice, but I make no promises, and I do not intend to spend any time working on that. All archiving utilities listed here can extract 7-Zip, Rar, Zip, Tar, and most other compression and archive formats. Permission is granted to copy, distribute, and modify this document under the terms of the Creative Commons Attribution-ShareAlike 3. Battlesuit - v2. Changes Version Date Changes 2.

Figure out how to handle ranked feats that can do more than one thing. Update sample characters to use current sheet. RPG Library. Added more Craft, Knowledge, and Language slots to Skills tab; changed how the cost of skills are calculated; added LanguageSheet to give more room for Crafts, Knowledges, and Languages; fixed serious bug in Size section on Background tab.

Added warning on feats tab, when the feat is not in the core rulebook; added Mighty Slam feat; added Mental Fatigue power. Fixed bug on skills sheet so that enhanced ability bonuses would be included in skill bonuses; shortened some feat descriptions to fit on character sheets; clarified description of Evasion feat; added Rnk and Save headings on the power table on StandardSheet and FantasySheet.

Added "Treat drawbacks as" option; made StandardSheet automatically detect if Drawbacks are treated as Complications; added Space Travel to movement tab and StandardSheet; made movement values work up to progression level 25 and beyond, but the values cap at 25 ; improved how movement override values are displayed.

Fixed quotation links; added "bought as power" to feats sheet; rearranged Combat section of abilities tab to improve clarity; fixed error in skill cost calculation; added Enhanced [Ability] to skill ability bonuses; added additional modifiers for Weakness Drawbacks. Added "last updated" field to Background and back of StandardSheet; corrected cost of "Dyn Alt Power" when it is the first Alternate Power in an Array; added blank rows for powers, feats, flaws, extras, etc.

Corrected max Attack, max Defense, max Toughness warnings; corrected Current Events skill; corrected detection of Luck feat; modified display of Drawbacks; corrected Con max warning; modified skill display on StandardSheet. Enabled multi-line feat descriptions; sort feats alphabetically; changed language option from "Progression" to "Progressive". Designated which powers are in which device, and calculate the Rank and Toughness for each device.

Modified some cell notes; modified StandardSheet layout; added Value m and Value km columns to Progression Chart; made "USA" the default measurement system; check all feats for rankability; add note for unused skill points; rounding of leaping and base movement; correct PL tradeoff for max ability scores; added language progression option; added Dynamic Alternate Power.

Modified some layouts; redesigned DeviceSheet; added Arrays, Devices, and Equipment to powers tab; added page number references to powers chart; made Uncanny Dodge ranked. Modified some feat descriptions; added metric feat descriptions; reorganized powers tab; corrected Vibration Control; standardized capitalization of save types.

Standardized cell names; removed duplicate data; added warnings; increased space for Craft, Knowledge, and Perform; shortened some Feat descriptions so that they fit on a character sheet. Fixed numerous small errors, tweaked StandardSheet, added metric measurements. Incorporated fix for Shield based on work done by Sean smparadox gmail.


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